PKG Input Manager

Most of this past month has been taken up by input. Specifically what I wanted was to be able to define inputs at runtime.

This isn’t something easily done in Unity and I wanted to take a stab at creating an Input Manager that allowed me to do just that. The result is this project, which allows a programmer to set which keys are defined and by what. There are probably a few bugs here that I’ve not seen yet, but it’s a work in progress.

To test this I created a simple options screen in Algae (which will eventually become an actual options screen) and played with how the controls worked etc until I was happy that I’d accounted for most, if not all, eventualities. I’m pretty happy with the result - the interface is almost the same as Unity’s (which is the idea) with the addition that you can set which buttons do what at runtime… simples!

A simple menu