Of Penguins and Flinging
As I mentioned before, this month has been slower than usual. I decided to get a bit of experience with releasing a game to Android and iPhone to see the challenges that entails. I’ll write a separate blog post on my personal blog about that, but just wanted to note that the obvious impact is that Algae development has stalled a little. While not an official Purple Kingdom game I’m going to go right ahead and plug Penguin Fling, which is available now on Android and iOS.
Aside from that, this month has mostly been about buttons that require 2 Algae, and allowing movable objects (objects that can be pushed around to solve puzzles) to activate those buttons.