Mobilising the Mobs!
A while ago we recieved some feedback that suggested we need something to drive the player to complete Algae. We had a couple of ideas around that and one of the ones we settled on was to introduce enemies for Algae to move around and avoid.
We've been busily perfecting the feel of how mobs will react with Algae and the types of mob we feel should be involved. Once we were happy with how the new enemies play out we asked Peter to create some new artwork for them.
Below are the new concepts for those enemies - enjoy!